Alternate Start Infinite Answer

You are no longer Shaun's parent when you use this mod. Infinite Answer doesn't alter any dialogue, but it allows you to start at a different location and profession. Let's say you want to be a Diamond City security guard. You would start at Diamond City with the appropriate gear for that. Page 68 of 109 - Alternate Start - Protocol Infinite Answer - posted in File topics: In response to post #39749140. #39769800 is also a reply to the same post. Spoiler GoodfellowGoodspring wrote: I feel this mod should go further to improve roleplaying.Don't push the player to visit sanctuary, if we are truly living the life of someone else we shouldn't be pushed into the life of the Sole.

This is actually a pretty neat idea. If there’s one thing about every Fallout game, and possibly every open world game in general, it’s sitting through the 30 minute intro, in which nothing ever changes or affects the actual world (excluding including character and skill customization).

Well with the GECK finally released for Fallout 4, a new mod has arrived that does away with the boring pre-war and Vault 111 sequence of the game. Instead of just teleporting you outside the vault, it gives you a whole new intro to experience.



via Bethesda (Mod by Glacknarf)

Now that you know the premise of the mod, here’s the download link for PC, and here for Xbox One. Download and experience it for yourself if you’d rather not learn anymore about it. If you’d like to know more before trying, here’s part of the mod description:

The year is 2277. You have no idea who, or what, you are. The Bogeyman of the Commonwealth, The Institute, are abducting citizens for experiments. One Subject, M6-92, has proven rather successful. The Institute has put M6-92 into their new underground testing facility, in which they upload false memories into their subjects. Some say this is how the new Synth versions were made- they would be correct. Call of duty mobile for free. In the latest experiments, The Institute have created an A.I. which selects its own Protocols and relays feedback data through radio waves.

You will be given the opportunity to choose your gender and looks, and then go onto choosing a new life for your character to lead – or ignore choice and live your life out the way Fate had planned. A wide variety of choices will be available. What you choose will have a lasting impact.

via Bethesda (Mod by Glacknarf)

Realms

Check back to Fraghero for weekly Fallout 4 mod updates!


This page contains changes which are not marked for translation.
English

The following mods have things about them that may not work well with Sim Settlements.

  • 14Xbox Specific Issues

Alternate Start Infinite Answer

This mod messes with the Workshops array. Can cause problems with plot messages being wrong and various other workshop array problems. It will not only prevent Sim Settlements from working correctly in some settlements, but many other mods and features. This mod was discontinued and should no longer be used.
Kinggath:'This will usually happen near the edges of a settlement, but if it's happening for all of your plots, then it's a sign that the workshop array in your save has been messed with. If you happened to use Infinite Answers, it's a known issue with that mod (and one of the reasons they retired it) - and you may have to scrap that save.'

Conquest

Kinggath:'Conquest uses it's own workshop management scripts, so the plots won't work well (if at all) with it. Chesko, the mod author of Conquest, has moved on from modding Fallout 4 (when I asked, he said there were too many limitations and had to quit working on it) - so I doubt we'll ever have full compatibility between the two.'

Cozy Beds

This mod may need to be close to the bottom of your load order to avoid conflicts with Sim Settlements (Unconfirmed).

Don't Call Me Settler

Can completely destroy your workshop system over time (doesn't happen to everyone, but I don't recommend risking it).

Enhanced Game Play (EGP)

Several users have reported that new settlers will come to their settlements and then stand near the edge or remain uncontrollable until they remove this mod.

Horizon

This mod moves stuff around in the Workshop menu. Use of Horizon could cause Sim Settlements Craftable items to no longer be in the Chemistry Station bench. As a workaround, the Sim Settlements Craftable items can still be crafted in the City Planner's bench (located in the Sim Settlements Workshop Menu, under Furniture).

Nakano Workbench

Can break your ability to control settlers.

Resurrection

This can cause the foundation plots to not sink into the ground correctly.

Spring Cleaning

This can cause the foundation plots to not sink into the ground correctly.

Unlimited Building

There are plenty of alternatives to this to increase your build limit. This particular mod includes old versions of vanilla scripts (which is really bad). I've messaged the mod author about it, but have never heard back.

Unlimited Companion Framework

Can cause issues with companions being flagged as unemployed settlers preventing new settlers from joining your settlement.

Non-DLC Unofficial Fallout 4 Patch

This version of the unofficial patch is no longer supported by the creator. They now only maintain the version that requires you have all DLC installed.

Welcome to Goodneighbor

This mod has a number of problems. With Sim Settlements it can cause the Call Town Meeting function to get permanently stuck in a black screen. It can also cause your settlers to quit functioning.
Start

Xbox Specific Issues

Place Anywhere

To use the View Plaque button, activate the Place Anywhere object in your inventory under Aid (you can craft this at the Chem Workbench under Utility, if you don't have it). This will bring up a menu, change the Options Menu to OFF.
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